Women in DnD: Changing the Face of Gaming

“The release of Dungeons & Dragons 5e has ushered in a renaissance in tabletop gaming, resulting in an explosion of diverse new players rushing to the hobby, seeking an immersive storytelling experience. As women flood into gaming stores across the country, we need to reflect on how the DnD experience is evolving and how we can work together to shape the future of DnD.”

Read more at DiceEnvy.com:


No One is Perfect: Why Flaws Improve Your D&D Character

“Flaws are one of the most valuable assets your character can have, while also easily lending themselves to intuitive background and character creation. Utilizing your character’s flaws during role-playing situations can lead to unique and enjoyable game-play experiences which are memorable for everyone at the table.”

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Charm Person: Its Potential Uses and Limitations

Charm Person is a 1st level enchantment spell which can be learned by bards, druids, sorcerers, warlocks, and wizards. The spell targets a single humanoid within 30 feet, who must make a wisdom saving throw to resist the effect (the wisdom saving throw is made at advantage if the spell-caster is currently fighting the target). If they fail the saving throw, they are charmed by the spell-caster for 1 hour and treat them like a friendly acquaintance.”

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From AC to DC: How to Make Dice Rolls More than Just a Number

“From AC to DC, RPGs, are filled with numeric thresholds that determine a character’s success or failure. Adding up die rolls, attack bonuses, proficiency bonuses, and weapon bonuses can leave players feeling like they’re taking a math test, rather than fighting an epic battle with an ancient being of darkness. Similarly, Dungeon Masters (we call them Quest Masters) are left juggling so many numbers from stat blocks, effects, and traps, that immersion falls to the wayside. While math can easily become the focus of the game, it’s important to think about what die rolls mean and how they should affect the story.”

Read more at QuestChests.com:


How to Role-Play a Harpy

“Originally found in Greek folklore, harpies were half-human, half-avian monstrosities, who were associated with punishment and the stealing of food. Zeus famously employed the harpies to torment King Phineus of Thrace, after King Phineus’ gift of foresight became too much of a nuisance for Zeus to bear.

Zeus trapped Phineus on an island, with an endless buffet of food. Each time Phineus reached for a roasted chicken wing or lamb shank, a harpy would appear and snatch the food away, causing him to slowly and ironically starve to death.”
Read more at QuestChests.com:

In Defense of the Murder Hobo

“While usually a frustration for Dungeon Masters (we call them Quest Masters) and players alike, murder hobos can commonly be found derailing carefully-constructed plot points, fighting unarmed villagers, or murdering key NPCs. While these characters can be frustrating to deal with, they are nearly inescapable. More than likely, everyone has played at a table with a murder hobo.

Luckily, there are ways to prevents murder hobos from derailing your game and a few things you should remember when dealing with them.”
To read more, check out my blog post at QuestChests.com:


Player vs. Player Combat in D&D

“The time may come when your player characters want to fight each other; whether it’s for valid reasons or over a gambling debt, these guidelines will help you, the Game Master (we call them Quest Masters), create an enjoyable and safe environment to let the characters play out their WWE fantasies.”

To read more, check out my blog post at QuestChests.com: