“Are you looking for a 1st-level spell that can bring your enemies to their knees? A spell that scales when casting at higher levels, allowing you to control up to 9 enemy combatants? Let me introduce you to Command.”
“Every monster or mastermind creates traps with differing designs and purposes. Creating a variety of traps that reflect the will of their creator produces a unique environment for parties to interact with.”
“Traps are often seen as a tax on players, that serve only to wear down characters and draw out a campaign. However, intentional use of traps can be one of the most powerful tools in a Dungeon Master’s (we call them Quest Masters) toolbox to let characters utilize their skills, balance encounter difficulty, increase player problem solving, and create a unique storytelling experience.”
“Kobold sprites are originally found in German mythology, where they are invisible creatures that can transform into other shapes, such as a candle, a child, or even fire. These evil beings are equally as likely to do household chores as they are to murder entire households. Their malicious nature manifests in various forms throughout folklore, where they serve as servants of satanic or pagan cults, and possess a wide variety of powers.
In TTRPGs, Kobolds were reinvented as humanoids known for their skill in building traps and mining. The only similarities they share with their Germanic ancestors are their size and affinity for mining.”
“Scouts are the first line of defense for cities and towns, as well as adventuring parties, caravans, and military forces. The personalities and dispositions of scouts vary widely, depending on the groups they work with, the terrain they scout, and their personal histories. However, there are some key principles to keep in mind when role-playing scouts.”
“Are you looking for a 3rd-level spell that can negate any enemy spell? A spell that every caster should have in their toolbox? Let me introduce you to Counterspell.”
“Kobold societies are very similar in regards to size, location, and structure, though the government can vary between civilizations. Combining these details allows you to create an immersive and realistic kobold society for players to interact with.”